Editor: If some files are missing when loading documents in editor, placeholder "default" resources will be automatically created instead of failing the load. ![]() Finalized files will be smaller in some cases, but will lack edit data. Editor: It is now possible to finalize files using the shipped editor. ![]() If such content is shipped to workshop, users subscribing to it need to have that DLC installed. Editor: If official content from a DLC is edited and resaved, it retains its DLC license. So custom versions of official levels can be created. Editor: All official content including levels is now editable and can be saved. This means that the editor download is now about 700MB bigger, but it allows you to edit all meshes, animations, mechanisms, etc. Editor: Editor now includes additional *_o files containing non-finalized versions of all files that were stripped of their edit data during creation of the game. If corruption of workshop gro files is detected, they will be deleted so that they will be automatically redownloaded on next application start. This should hopefully fix any corrupted files user may have on disk. If corruption of official gro files is detected, application will notify Steam that it should verify application cache on next restart. Fixed music on DeamonTombs not being controlled by music volume. Fixed black screen on client when joining a Last Man Standing server. Added cvar 'd3d_bTripleBuffering' to control whether to use triple-buffering, when waiting for vertical retrace under Direct3D. Some measures to remedy jittering when waiting for vsync in D3D that happened on some machines in some cases. Fixed slightly wrong haze calculation in some cases. Fixed performance problems with HDR buffer resizing when choosing multiplayer model in menu. Fixed messed textures after alt-tab in some cases on Direct3D. Added fix for micro-stuttering issue, controlled via 'sim_iFixMicroStuttering' cvar. Fix a crash occurring when switching from camera to player spectator mode. If you have previously opted into public beta, you already have this. You can toggle it off in the menu but the option is not remembered.Build 176695 for Serious Sam 3 is released. Launch version: No Raw input and Mouse acceleration is on by default in the launch version with the default mouse mode.So if you want them to stick, set your SeriousSam3.ini to read only so the game can't do this. ini to "safe" settings, which includes reverting any changes like these. Also Note: The game is still a bit unstable on modern machines, if it crashes it tends to revert your.Better to just keep on raw input if you want mouse acceleration disabled. It also seems to ignore it in startup scripts, so there is no way to save this functionality, you'll have to run the command again after every startup. Note: The game does save most console commands to the.Use this console command entry to disable: prj_bMouseAcceleration=0 With Raw input off, mouse acceleration will be enabled by default.Change this line to toggle raw input (Change to 0 to disable): inp_bRawInput = 1 _(version="2").You can turn off raw input, or make sure it's on by editing SeriousSam3.ini In game this is shown in the mouse options by having the Mouse Acceleration option greyed out. So even though the option remains on by default, it has no effect. Latest version: (version 3.0.3 / 261096 as of 2022) The game defaults to raw input, which does not support mouse acceleration.
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